C95-Challenge: Mobile and Gaming for Long Distance Drivers
Programme: Erasmus +
Key Action: Cooperation for innovation and the exchange of good practices
Action Type: Strategic Partnerships for vocational education and training
Project Number: 2014-1-IT01-KA202-002467
Duration: 01/09/2014 - 31/08/2016 (2 years)
Coordinated by: CNA Associazione Provinciale di Pesaro e Urbino (Italy)
YouTube: C95-Challenge
Facebook: @C95-Challenge
EU Projects Database: C95-Challenge
Partners
CNA Associazione Provinciale di Pesaro e Urbino (Italy) - coordinator
36,6 Competence Centre (Poland)
Centre Integrat Públic De Formació Professional de Catarroja (Spain)
CNA Federazione Regionale delle Marche (Italy)
Mag Prenner & Partner GmbH (Austria)
Training 2000 psc (Italy)
Project description
Europe’s 5 million truck and bus drivers are constantly challenged with new rules and regulations and rapidly changing work conditions, including technological innovations. For these reasons initial qualification and periodic training of drivers (defined in Directive 2003/59/EC of the European Parliament and of the Council) plays a major role in White Paper objectives.
There is a considerable and unmet need to develop situated training opportunities for those millions, as it is almost impossible to engage the drivers in systematic on-location training provisions due to the nature of the highly individualized jobs. This target group is often on the road and does not want to be in class.
C95-Challenge project seeks to pilot and test innovative training methodologies for truck and bus drivers based on both mobile technologies for training purposes as well as games to enhance motivation of the target and develop entrepreneurial and linguistic skills.
Mobile learning and gaming have considerable potential in providing innovative training solutions to meet the project goals. The drivers’ work situation requires flexible solutions, which do not force the training activity to take place in a specific place and time. Such innovative methods and tools can be more efficient for the training of professional drivers and could enhance the engagement and motivation of the target group.
Objectives
experiment/test new ways of learning based on mobile technologies and games within the training paths for drivers
improve the motivation of drivers to take part in training paths
improve drivers entrepreneurial and linguistic skills
increase the labour market relevance of learning provision in the transportation sector
promote the professional development of drivers
promote a common training methodology
create and share policy recommendations / amendments of relevant existing legislation
Target group
professional drivers with C, C1, C+E and C1+E driving licenses
trainers in the driving sector
transport sector organisations
vocational training providers
stakeholders in the driving and training sector
Results
A collection of national research reports, conducted with 3 different questionnaires i.e. for drivers, companies and trainers,
and a focus group.
A collection of mobile technologies and games providing most up-to-date technologies and tools for this type of preselected training.
A training path with five modules i.e. Eco Drive, Technical Features of Vehicles and Developments in the Driving Sector, Tie Down of Goods, Social Law, Health and Business Environment of Driving
For more information on project results and download links go to the EU projects database here.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.